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Friday, November 11, 2011

5 FREE Kindle Books - Save up to $31.98!

Finger of Guilt: A Bonus Story
by Paul Grossman*Literature & Fiction,Mystery*
In Finger of Guilt , star investigator Hans Fraksa claims that the Kinderfresser, the vicious child eater of Berlin, has been caught. So why is he worried discarded, gnawed bones will keep appearing? Follow the gruesome case with detective Willi Krauss in The Children of Wrath , by Paul Grossman, co...
Available for FREE in: United States,Canada
The 39 Clues: Cahills vs. Vespers Book 2: A King's Ransom (Sneak Peek)
by Jude Watson*Siblings,Action & Adventure*
Are you ready to save the world? Download the first chapter for free! The bestselling 39 Clues series returns with an adventure spanning 6 explosive books and a website that places readers right in the action.
Available for FREE in: United States,Australia,Canada
The Journey Home
by Michael Baron*Literature & Fiction,Romance*
Joseph, a man in his late thirties, awakens disoriented and uneasy in a place he doesn't recognize. Several people are near him when he opens his eyes, all strangers. All of them seem perfectly friendly, but none of them can explain to him how he got there. They offer him a delicious meal and pleasa...
Available for FREE in: United States,United Kingdom,Australia,Canada
New Digital Media and Learning as an Emerging Area and "Worked Examples" as One Way Forward (John D. and Catherine T. MacArthur Foundation Reports on Digital Media and Learning)
by James Paul Gee*Education,Technology*
In this report, noted scholar James Paul Gee discusses the evolution of digital media and learning (DMAL) from its infancy as an "academic area" into a more organized field or coherent discipline. Distinguishing among academic areas, fields, disciplinary specializations, and thematic disciplines, Ge...
Available for FREE in: United States,United Kingdom,Australia
The Civic Potential of Video Games (John D. and Catherine T. MacArthur Foundation Reports on Digital Media and Learning)
*Culture,Video Games*
This report focuses on the civic aspects of video game play among youth. According to a 2006 survey, 58 percent of young people aged 15 to 25 were civically "disengaged," meaning that they participated in fewer than two types of either electoral activities (defined as voting, campaigning, etc.) or c...
Available for FREE in: United States,United Kingdom,Australia

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